Grue
From SWILwiki
It is very dark. You are likely to be eaten by a grue...
Monster name: Grue Type: special Target area: none? Dates used: never
Google image search doesn't help me here, guys.
Evolution and History
Date of Proposal: 17 June, 2003 Proposed by: ArthurChu
ArthurChu originally proposed the Grue, in a lengthy email in which he also proposed the Phoenix, and modifications to Orcs, Hobgoblins, Kobolds, and Turtles.
Grue: Okay, this is a very barebones idea. But Grues are, frankly, cool. I envision them lurking in the Dark--that is, guarding boundaries around the field, and using their razor-sharp (foam) claws to stop anyone who tries to trespass.
Perhaps make them a puzzle; have them guard something/ someone, require people to gain the approval of the Phoenix to get him/her to dispel them with a flash. (Doing silly poses, answering interview questions, providing their opinion on a current event.)
Discussion on the hunt list decided that keeping players in-bounds was more an administrative function than a monster function, but Ben Newman liked the idea:
Or, if the Grue *isn't* guarding anything specific, but *is* inclined to give chase, lure the Grue to the Phoenix, or to a lamppost, under which condition it can be slain with a normal sword strike. ... Riffing off of Arthur's Grue idea, the Grue could lurk only in those parts of the play area which are particularly dark, visibly skirting lighted areas. However, if a player comes within range of the Grue, it will give chase, and if lured within a certain radius of a lamppost or into the presence of the Phoenix, the Grue becomes vulnerable. I'm not sure what the Grue should look like. Actually, how could we be sure ;-)}}}
Ben later came up with a full-blown proposal for the monster, where he described the Grue as "an alternative to the Werewolf":
Equipment: hand-claws and a regular trashbag (like the Werewolf -- if we
rotate between them regularly, or ever use both, they should have
different *costumes*, but the actual equipment is the same).
Behavior: The Grue lurks around the dark edges of the field. When
approached, it murmurs "It issss dark... You are likely to be
eaten by a Grue..." as it gives chase, relentlessly following the
hunter who disturbed it until one of them is dead...
Rules: The Grue is invincible unless it is within the pool of light cast
by a lamppost. Within the light of a lamppost, the Grue can be
killed with a standard sword like any other monster.
Kill Strategy: Obviously, hunters should lure the Grue to a lamppost and
dispatch it there.
Caveats: The Grue depends critically on the lighting map of the play area.
How crisp are the edges of those lamppost light pools, anyway?
The hunt list didn't think the Grue was sufficient to replace the crowd-control aspect of the werewolf, but continued to discuss the monster. It was playtested somewhat over the summer of '03. However, after playtesting and examination of the available terrain (at the time, pools of lammpost light on Sharples field by Magill Walk), it was concluded to be too difficult to implement, and set aside.
Characters in the Pterodactyl Hunt
| ||
|---|---|---|
| Admins | Hunt Wizards | Squires | |
| Current | Pterodactyl | Jabberwock | Vampire and Shadow | Black Knight | Oracle | Race Kings | Orcs and Hobgoblins | Werewolf | Dactyl Guards | Cat | Fishmonger | Hydra | Kobolds | Turtles | Sphinx | Spondees | Phoenix | Imp | Troll (treasure) | |
| Planned | Grue | Kraken | Assassin | Dragon | Harpies | |
| Retired | Cardboard Tube Samurai | Achilles | Wraith | Siren | Medusa | Bug-Blatter | Unicorn | Grunts | Troll (riddle) | Necromant | Thief |

